Tuesday, June 15, 2010

Monday, June 14, 2010

36 (well, 54) textures






Slightly overboard with the textures, but I didn't like the first batch. The later ones are improvements upon previous designs.

Sunday, June 13, 2010

Tuesday, June 8, 2010

Crysis Elevators Made Easy


Getting the movement of your elevators is painfully difficult if you follow any of the online tutorials, and it's needlessly complex. The Crysis FlowGraph will let you make a two way elevator without needing to bind anything outside of the game controls. It's simple and works great.

Step One: Create the BasicEntity from the Physics folder in the Entity menu. This will be blank inside your map until you assign it your chosen model (under entity proerties when the BasicEntity is selected). Once your model is assigned, orient and position your model to where it should be in one of its positions.

Step Two: Make the entity usable under the entity properties (just below where you assigned the model). This allows Crysis to use the entity directly, with interactions based off the entity and not input commands.

Step Three:Scroll down the properties to the FlowGraph section, create a new flowgraph (or modify your existing) as follows.

With your elevator selected in the world, right click and "add selected entity", which should create a node for your BasicEntity.

"Right click, add node, MoveEntityTo" this will give you the movement node. Input the current co-ordinates for the entity (NOT where it is moving to!), set your speed and your ease distance and finally, link the Start to the "Use" of the first node.

Create another MoveEntityTo node, and enter the destination coordinates, set the same speed and ease distance and then also connect the start of this to the "Use. This means when the use key (which is F by the way) is pressed on the elevator, it will move to whichever position it is not at, and stay there until it Used again, where it will then return to its starting position.

Friday, May 14, 2010

MashUp News Article

German Chancellor Angela Merkel walked the green carpet in London at A Bid to Save the Earth with Miranda Kerr. A fund raiser where proceeds from the celebrity auction benefits environmental charities. The 27-year-old supermodel supported the joint venture between the automobile branch, electricity distributors, battery producers, research institutions and four leading environmental organizations to raise awareness and funds for the new initiative aimed to bring 1 million electric vehicles on Germany's roads by the year 2020.

"We need to fulfill the requirement of the protection of our planet. In 40 years' time, urban transport should be able to virtually do without fossil fuels", Merkel predicted. Conservation International, Oceana, Natural Resources Defense Council and The Central Park Conservancy claimed that electric cars are especially important for environment protection. "The world does not sleep," she added.

Merkel met with top executives of the country's major carmakers on Monday culminating with the inaugural Christies’ Green Auction on April 22, the 40th anniversary of Earth Day. The carbon neutral electric car summit in Berlin had both live and online components, featuring 147 professionals focusing on the technology of full electric vehicles, world-renowned works of art, exotic travel packages and unique celebrity experiences.


http://english.cri.cn/6966/2010/05/04/1721s567372.htm

http://justjared.buzznet.com/2010/04/23/miranda-kerr-a-bid-to-save-the-earth/

Thursday, May 13, 2010

The Clients




Miranda Kerr and Angela Merkel, two prominent and powerful women in their own distinctive fields. I selected these two as their respective power is far more evident and thus able to be explored in a greater detail. The finding the formative expression of their individual power is going to be key to this experiment, and a design based around understanding is far more preferable than one based around speculation.

Wednesday, May 12, 2010

Putting Things in Perspective

I swear, if this doesn't work I am going to rip someone's lungs out and use them as an inhaler.

Sunday, May 2, 2010

36 Textures

Yes, I know there are 42 of them, but I just liked the concept of this exercise and wanted to play around with it at full scale. Keeping things consistent was the biggest challenge here.

Saturday, May 1, 2010

Thursday, April 29, 2010

Quotational!

"I love working with passionate people who want to address climate change and poverty"
~Nicole Kuepper



"In the long history of humankind (and animal kind, too) those who learned to collaborate and improvise most effectively have prevailed."

~ Charles Darwin


"Intelligence is the ability to adapt to change."

~Steven Hawkings

"Intelligence is the ability to passionately collaborate and improvise effectively"

Tuesday, March 30, 2010

Axonometric Sketch - More Dimensions


A photocollage of my axonometric sketches. For the original scans, please see
the page entitled "Scanned Sketchwork". Featuring the tetris pieces!


Another photomerge, with the focus on cubic construction and
texturing planes.

The original concept sketch which is the basis for the Experiment

Monday, March 29, 2010

YouTube Goodness

The wonders of Ferrofluid, magnetically charged liquid, capable of deforming and manipulating itself under the influence of flux. Modelling this kind of thing makes my brain melt, but it certainly does give a good reference for texture and materials.



Section SketchUp





Working from a section sketch to a model, and then from a model to section sketch to compare results.

Saturday, March 27, 2010

One Sketch Upped

SketchUp Miscellanea. On the rare occasion something I create in SketchUp doesn't resemble the internal organs of roadkill, I save the model. On the even rarer occasion that that model turns into something that resembles a building, I render a view that hides the majority of it's shocking composition.













Thursday, March 25, 2010

Three of a Kind




 Piccinini: Flesh, Gazing, Smooth





Goodwin: Tricycle, Transport, Trippy





Swallow: Wood, Consume, Textured